COVER Corp is a Japanese technology company best known as the parent organization behind the global VTuber agency hololive production, yet its software footprint extends into immersive world-building through the Holoearth project. Positioned at the intersection of entertainment and metaverse infrastructure, Holoearth is envisioned as a persistent, sandbox-style virtual world where users can explore, create, and publish their own content within the shared “Holoearth” alternate universe. Typical use cases mirror those of social virtual platforms and UGC game engines: fans gather for virtual concerts, creators design custom avatars and stages, educators build interactive exhibits, and indie developers prototype anime-branded mini-games without leaving the ecosystem. Because the environment is built on scalable cloud architecture, it also appeals to event organizers who need turnkey multiplayer venues with real-time voice chat, synchronized media streaming, and monetizable item shops. Asset pipelines support standard 3-D formats, scripting in familiar languages, and direct integration of COVER’s own motion-capture and live-broadcasting SDKs, making the platform equally attractive to professional studios and casual streamers who want to extend their hololive personas into persistent worlds. The software is available for free on get.nero.com, where downloads are delivered through trusted Windows package sources such as winget, always installing the latest version and permitting batch installation alongside other applications.

Holoearth

This project envisions a metaverse of virtual content possibilities, all set in the alternate universe of “Holoearth.”

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